If you want to read the former brief, look for the post titled "Horror and Media".
Repetitions / Coming Full Circle
There's nothing worng with this video, so keep watching it even though you feel like it's finished. And I feel like this is the biggest piece of crap that I have ever made. It's sooooooooo boring.
What I wanted to say in this video was that there's no escape from this repetition in visual and temporal ways. Some kind of eternity happens indoor. So it's another way of distorting time.
Technically as you can see, I have almost nothing to say. Just want to mention that I put 50 layers for the last scene. Used 'Garage Band' to create those silly sounds.
Showing posts with label Media Environment. Show all posts
Showing posts with label Media Environment. Show all posts
Dec 12, 2009
Dec 1, 2009
Nov 30, 2009
Nov 25, 2009
Nov 22, 2009
Horror and Media
The first project of this semester was about "the modification of an environment ( or situation ) in a very immediate way". I tried to modify few situations in my house without knowing what I was trying to do.


Then I realized that one of my videos from last semester was related with this project in some way. It was about distorting time, but I guess somehow it also distorted environment.
And this image reminded me of the video game called "The 7th Guest" which was released in 1993. It was a horror adventure game that trying to solve the mysteries inside a huge mansion. And accidentally by the time I was on this project, I was playing the video game called "Bio Hazard" which was also a horror adventure zombie killing game inside a mansion.






1. The 7th Guest, Virgin Games, 1993
2. Bio Hazard, Capcom, 1996
These video games had great amount of tensions that player can feel inside mansion, so they were all about "interior horror". Of course monsters come out occasionally, but player spends most of the time alone in the domestic environment. So with these two games reminded, my works on the project became horror.
The loading screen of Bio Hazard was the best part of the game. When player opens the door or goes downstairs, you can only hear the footsteps or a creaking sound from the door. And it changes it's point of view into first person's. So I tried to imitate that.

loading screen of Bio Hazard
I made couple more videos trying to express static fear inside house. And finally, with an intension to express the suicidal tendency, I threw my camcorder from 23rd floor...just to fail to revive that video tape.
After these "fear inside" things, project was changed and I brought camera out to the streets. I shooted the original source in the construction area where I could get a great depth of space. I admit that I was obsessed with video filters and effects regarding these street videos. But a few filters were good for expressing bizarre illusions and they reminded me of environments from Marilyn Manson's music videos. Well, it's just my opinion. It doesn't really matter what you think!
Sapphire Edge Detect Double + black screen matte


Marilyn Manson - The long hard road out of hell (1997)
Sapphire Psykoblobs


Marilyn Manson - The dope hat (1994)
Ok...I'm starting to confuse...where was I ??
In trying to make portraits, I couldn't make 3-4 different videos. I just made one simple video which I wanted to express distorted time, body modification, sound reacting horror video. Looking toward an eye very closely is often used to give some tensions. The movie "Requiem for a dream" used it, the title screen of Bio Hazard used it also. Why not me?



1. Requiem for a Dream, 2000
2. Bio Hazard, 1996
3. Bio Hazard 2, 1998
This is what I did during this semester. I couldn't finish my works for the project "Interior Horror" yet, and there is an upcoming project named "Crowd Multiplier". I can't guess what kind of works I'm going to do, but the keywords as now will be
1. HORROR!!
2. static fear
3. interior
4. the depth of space
5. time distortion
6. sound
So I have to find the way how I can put these altogether in couple of videos regarding "Interior Horror" and "Crowd Multiplier". And since I just bought brand new camera called EOS 7D (haha), I'll see what I can do with it...


Then I realized that one of my videos from last semester was related with this project in some way. It was about distorting time, but I guess somehow it also distorted environment.
And this image reminded me of the video game called "The 7th Guest" which was released in 1993. It was a horror adventure game that trying to solve the mysteries inside a huge mansion. And accidentally by the time I was on this project, I was playing the video game called "Bio Hazard" which was also a horror adventure zombie killing game inside a mansion.






1. The 7th Guest, Virgin Games, 1993
2. Bio Hazard, Capcom, 1996
These video games had great amount of tensions that player can feel inside mansion, so they were all about "interior horror". Of course monsters come out occasionally, but player spends most of the time alone in the domestic environment. So with these two games reminded, my works on the project became horror.
The loading screen of Bio Hazard was the best part of the game. When player opens the door or goes downstairs, you can only hear the footsteps or a creaking sound from the door. And it changes it's point of view into first person's. So I tried to imitate that.

loading screen of Bio Hazard
I made couple more videos trying to express static fear inside house. And finally, with an intension to express the suicidal tendency, I threw my camcorder from 23rd floor...just to fail to revive that video tape.
After these "fear inside" things, project was changed and I brought camera out to the streets. I shooted the original source in the construction area where I could get a great depth of space. I admit that I was obsessed with video filters and effects regarding these street videos. But a few filters were good for expressing bizarre illusions and they reminded me of environments from Marilyn Manson's music videos. Well, it's just my opinion. It doesn't really matter what you think!
Sapphire Edge Detect Double + black screen matte


Marilyn Manson - The long hard road out of hell (1997)
Sapphire Psykoblobs


Marilyn Manson - The dope hat (1994)
Ok...I'm starting to confuse...where was I ??
In trying to make portraits, I couldn't make 3-4 different videos. I just made one simple video which I wanted to express distorted time, body modification, sound reacting horror video. Looking toward an eye very closely is often used to give some tensions. The movie "Requiem for a dream" used it, the title screen of Bio Hazard used it also. Why not me?



1. Requiem for a Dream, 2000
2. Bio Hazard, 1996
3. Bio Hazard 2, 1998
This is what I did during this semester. I couldn't finish my works for the project "Interior Horror" yet, and there is an upcoming project named "Crowd Multiplier". I can't guess what kind of works I'm going to do, but the keywords as now will be
1. HORROR!!
2. static fear
3. interior
4. the depth of space
5. time distortion
6. sound
So I have to find the way how I can put these altogether in couple of videos regarding "Interior Horror" and "Crowd Multiplier". And since I just bought brand new camera called EOS 7D (haha), I'll see what I can do with it...
Nov 16, 2009
Nov 9, 2009
Self Portrait
I don't really know what happened but there were some technical problems so I just could export video with that black border...Damn it...Fu** Final Cut...
Anyway, this is my self portrait video. Some sense of "time distorting" thing that I did last semester, tried to do some "body modification look like" stuff (I don't know if it worked well or not), and of course, horror. Nothing related with fetish hit my brain though...
Created sound using ableton live with IPOD classic.
Oct 25, 2009
Black Screen Matte
Sapphire Edge Detect Double + black screen matte
Sapphire Psykoblobs + black screen matte
Bunch of "street 07"s
Oct 11, 2009
Deshake...s
Ok...I tried this "deshake" plug-in...Did it work? Certainly did, but due to the "mov & avi conversion" thing, resolution dropped down dramatically... And for that reason, I had to crop or distort the images... So qualities of these videos are very poor. Anyway, the plug-in DID work even though some videos don't really look like it worked, and VIRTUALDUB only exports out files with HUGE amount of size.
Oh, one more thing. These vids are set to 720p but still...qualities are VERY bad...due to the "mov & avi conversion" thing.
Oct 4, 2009
Sep 28, 2009
Sacrifice
This may sound crazy but I threw my camera from 23rd floor. I wanted to see what man/woman would see when they commit a suicide. BUT as you can see here, my camera is totally gone and I couldn't extract the black box yet.


So sad that my buddy had to finish his short life like this, but I will make sure that his sacrifice was not in vain...
At the same time, I am dying to see what he saw when he was falling...


So sad that my buddy had to finish his short life like this, but I will make sure that his sacrifice was not in vain...
At the same time, I am dying to see what he saw when he was falling...
Sep 20, 2009
Domestic horror 01
In this video, I wanted to express the feeling of kid who was lying on the bed and frightened of something invisible(but you can see a man moving in this video). I thought that kind of feeling is the most typical fear that one can feel in his own house(and I guess almost everybody had felt that kind of fear when they were kid).
In a TV series 'Twin Peaks' which was directed by David Lynch, ghosts speak in a very scary way. Their voices were reversed and they sounded like something is being swallowed. That reversed sound was my biggest fear when I was kid, so I also reversed the speed of this video(not just sound) to express that fear.
By itself
I didn't have any inspiration for this video. Just wanted to make some short clip that looks like something is moving(or working) by itself without anybody controlling it. I guess I tried to make clips about certain place that doesn't feel right. But in this clip, you can barely feel the depth of place.
The sound of clock ticking was recorded later and pasted to this clip. I wanted to tell that while everything barely moves and nobody is in that place, there is something keeps moving by itself.
Domestic horror 02
I tried to express the strange sight of invisible creature that lives in someone's house. Twisted camera's angle by 90 degrees and turned on nightshot mode. Then reversed the speed of sound cause this thing might feel the speed of time differently(nobody knows).


These are loading screens from the horror-zombie killing-no mercy video game 'Bio hazard'. When user opens the door or goes downstairs, these screen come up without any sound but footsteps. This first person point of view gives so much tensions to player. And I was motivated by this first person point of view. But I expressed the view of unknown creature not that of player(or normal human).
Sep 14, 2009
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